‘History’ and ‘historical development’—whether of a culture, a people, or an individual—constitutes yet another honey-daubed snare for all ‘rational creatures’ to get trapped in. So very much hangs (depends) upon time and the temporal perspective (or dimension?), does it not? Causality; sequence; the whole paradigm of the growth cycle from birth, through early development, ripening, and death; all phases and stages. Even language and rationality, themselves, cease to exist without time or the context of linear progression.
Those of us who are enchanted by ‘developmental schemes’ of every sort—captivated by explanatory narratives that trace a line of successive developments from inception to burial—are we not prisoners of our enchantment, slaves in our captivity?
Doesn’t time keep us waiting? Waiting for things to move on—for fulfillment to come, either in the form of a person we’ve been yearning for, the recognition we crave, or the fortune we feel we rightfully deserve? With time and ‘the line’ everything is deferred and delayed, while the pregnancy of the now is surreptitiously aborted.
Time is the creek or river where our friends and enemies are splashing and playing—and duking it out with each other. That river calls us—to play. All gaming—and all game-hunting and baiting of our fishhooks—begins and ends in that mighty river. To sit out of the game is punishment for those of us who are passionately invested (clothed?) in time and in time travel. To annihilate time is to die to call it quits with games, all investments, all ties and attachments to both friends and enemies in the rushing river.
I, for one, occasionally long to view all things—including my own personality and its ‘contents’—sub specie aeternitatis. All parts are seen in relation to the whole, in this way. All moments, phases, stages, and stories are absorbed back into the eternal source-springs whence they were spawned. All the colors are traced back to the white light coming from the other side of the prism. Thus, when time goes, the doer goes. When time stops, all the ‘scripts’ and the ‘roles’ are reeled back and dissolved into the one Self—the author of all myths, Gods, Heroes, and mortals. Eternity is the silent killer of action, plot, purpose, because it is the consummation of action, plot, and purpose. Ramana Maharshi told us that wisdom is desirelessness, and desire is the energy that drives all action. What is desire for wisdom if it is not the paradoxical desire for desirelessness, matter for antimatter, the male for the female that mates and kills after mating?
Projections tend, as a rule, to be grand, but can even be inflated to titanic dimensions. Reflection, however, always leads in the direction of subtlety and to the bursting of bubble-like inflations. Inflated projections are the dreams and the mythic adventure-calls that lure us into life, into flesh, into ‘in-carnation.’ The demythologizer is the notorious spoiler of the games who throws the ‘out of work’ actors back upon themselves—first upon their own imaginative resources and later, perhaps, upon their spiritual resources. Some create new games and mythic adventures and are celebrated. The others who expose and unmask games and role-playing for what they are will be privately regarded with disdain by the generality, while publicly honored. Heraclitus said that ‘Time is a child at play, moving pieces in a board game; the kingly power is a child’s.’ (fragment 24)